Coins of Salus

This game will make use of actual coin tokens giving game play another step up in realism. While it is understandable that at times D&D economics cannot support realistic money flow, the idea of introducing this to the gaming table is an effort to add additional opportunities for role play. By using this coin system players will better understand how carting around a truckload of gold is not only exceedingly difficult, but has the added potential of being extremely dangerous.


Currency Names & Equivalence

The following list is the appropriate name as well as the corresponding value in game terms. Talking in terms of gold, silver, platinum pieces, etc. will leave the NPCs with confused looks on their faces so make sure you are using the terms described below. The picture to the left shows how the coins will look for reference.

Pence — 1 cp
Tuppence — 2 cp
Thruppence — 3 cp
Half-Shilling — 5 cp
Shilling — 1 sp
Half-Crown — 5 sp
Crown — 1 gp
Half-Talon — 5 gp
Talon — 1 pp
Half-Sovereign — 50 pp
(Not pictured, small gold bar)
Sovereign — 100 pp
(Not pictured, large gold bar)

Additional Currency

To overcome the complications of larger transactions players will be able to bank their funds (at a small fee of course) where it will be kept safe for them until such a time that they should need the money. The banks will issue players Bank Notes showing how much they have deposited and withdrawn. These Bank Notes will also be used as a type of credit for the players should they not have the opportunity to withdraw the necessary funds. In this case the player will write an IOU to the NPC who will take it upon themselves to withdraw the funds from the bank.


Money flow within this game is not static. Depending on inflation the price for any item can be raised or lowered up to 25% (possibly more, but only under extreme conditions). This increase or decrease is independent from negotiations and/or diplomacy.

It should also be understood that the addition or removal of funds may have devastating effects on the local economy if done improperly. Too much money dropped into can cause a rise in prices making life more difficult for those of lower social standings that cannot afford higher prices for basic supplies. Too much money removed from an economic system can result in a bankrupt village or town making it difficult if not impossible to trade or acquire necessities.

Spend wisely. Your actions can always have unforeseen consequences!


Salus: Until The End PeteBahntge