Salus: Until The End
Brawler Suit Armor
Once engaged, the Brawler Suit becomes a danger for anyone caught in a grapple or unarmed combat with the wearer. Creating an semi stable field around the armor the suit is able to deliver up to 4d6 points of electrical damage each round the wearer is able to maintain a successful grapple. Each round roll d4 to determine the number of damage dice. The suit is powered off of a single rune cell power source and can last for up eight rounds of use in this manner. Turing the suit on or off is a free action. If using a melee weapon the suit can be tuned to route the power directly to the weapon provided it is metal by use of a retractable wire housed within the wrist. Routing the power source to a melee weapon grants an additional 1d6 points of electrical damage 12 uses before depleting the power. To do so it takes a full two minutes to configure the suit to melee or back to grapple/unarmed. Both features cannot be engaged at the same time regardless of modifications. At all times the suit grants a +4 armor bonus even with a depleted power source. While the suit is in actively on in either mode the suit acts as “steam armor” for the purpose of firearm AC (Armor bonus added to touch AC).